A downloadable game

Buy Now$20.00 USD or more

So what is in Galaxy Black II?  A  full psychic tradition, inspired by Moorcock, Le Guin, Otomo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People

 Magic – the most immediately applicable to your DCC game; the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy. 

Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers.  This is presented with a host of rules and options to exist alongside the Wizard and Clerical abilities and is of comparable flexibility and potency. 

Psychic Powers – finally, a starting selection of psychic powers from level one to five are presented in full detail

 Fold Space, Defy Time, Bend the Stars to your will

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Galaxy Black II Magic metaphysics magic and psi powers.pdf 5.9 MB

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